UE4SS

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Potentially fixed by #1033, please ask your user to test. The download will be available in ~30 minutes.

I suspect the issue that @Psiae's user is having is different to the problem that @clorthax is having because @clorthax is actually getting a UE4SS.log and there's a timezone logged...

Merged #1033. Will leave this issue open unless @clorthax confirms that this fixes their problem, though I doubt it will.

You're using a very old version of UE4SS. Try this one: https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest

> I think I've found the issue. When I set HookInitGameState in UE4SS-setting to 0, the game launches normally This very strongly suggests the devs have added or removed virtual...

The tab system might be exposed to Lua one day, but it's not supposed to be used by players. It's for debugging purposes only, and comes with a performance penalty....

We need UE4SS.log, and we need the .dmp file if there is one.

We still need UE4SS.log to stand any chance of helping.

While useful, the FText constructor isn't required. If you use the latest experimental build, it should let you use UE4SS as long as you don't have any mods that try...

Our apologies for having such an outdated stable version. We've made mistakes, and kept pushing the release over and over again. We're hoping to get back to regular stable releases...