UE4SS
UE4SS
The mod loading problem appears to be caused by this change in UE: ```diff Subject: [PATCH] Fix FastGetAsset that was looking in partially loaded packages --- Index: Engine/Source/Runtime/CoreUObject/Public/AssetRegistry/AssetData.h IDEA additional...
I'm currently unsure how to fix this without abandoning the use of `UAssetRegistryHelpers::GetAsset`.
In addition to the above problem, we also have a second problem, this time with `UGameplayStatics::BeginDeferredActorSpawnFromClass`. They added a param to it: `EnumProperty /Script/Engine.GameplayStatics:BeginDeferredActorSpawnFromClass:TransformScaleMethod` To fix this, we must add...
Two things: 1. I added support for `BeginDeferredActorSpawnFromClass` via https://github.com/Re-UE4SS/UEPseudo/pull/90 2. I appear to be somewhat wrong about the nature of https://github.com/UE4SS-RE/RE-UE4SS/issues/502#issuecomment-2111563514. While what I said there is true, when...
> > Mod loading is now working in 5.4, and is untested in 5.2 and 5.3, maybe someone can test that ? > > Tested and working in a 5.3...
> `xmake clean` is working as expected by not deleting packages that are installed. I can support this feature by adding a new alias like > > `xmake nuke` >...
It's unable to find `GUObjectArray`.
> How can i find the AOB of the GUObjectArray stupidly asked? Can tell me how to do this? https://docs.ue4ss.com/dev/guides/fixing-compatibility-problems.html
> Screenshots etc. are on the discord in #troubleshoot Not every developer here uses discord, me for example. As such, your request for help won't reach everyone if you ask...
> After using this script to start the game it completely crashes now because of an access violation. The entire crash dump with analysis from windbg can be found here:...