UE4SS

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I guess there isn't much internal desire for this feature since no one from the core dev team responded or perhaps they're all busy. Either way, here's an implementation example...

@LuciCMD The implementation example above should work if you want to use this system regardless if it gets implemented, as long as you don't need access within a const function....

This most likely means that you've installed a non-UE4SS pak mod in `/Content/Paks/LogicMods`.

> This most likely means that you've installed a non-UE4SS pak mod in `/Content/Paks/LogicMods`. If this isn't the case, and this is a UE4SS pak mod, then it's likely not...

> > This most likely means that you've installed a non-UE4SS pak mod in `/Content/Paks/LogicMods`. > > I put a mod I made in LogicMods The path of ModActor in...

For the first problem; It's not running two versions, it's opening both a standard Windows console and the dev ui. The standard Windows console receives all output from UE4SS and...

> Not for me it hasn't. I can close the debug UI, but taking a screenshot still crashes the game. Make a new issue, this seems like a different problem.

Show full log please. The small part that you've screenshotted doesn't show if the mod was successfully loaded.

The mod is not being loaded because the `LoadMap` function is not being called or it's being called before our mod loader hooks it. Try hit `INS` on the keyboard...

Maybe the game doesn't use xinput1_3. Try rename xinput1_3.dll to xinput1_4.dll, or dxgi.dll (but dxgi might not work with just a rename).