UE4SS
UE4SS
### Version/Branch of Dear ImGui: docking ### Back-ends: imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp ### Compiler, OS: Windows 10 + MSVC ### Full config/build information: ``` Dear ImGui 1.90.2 WIP (19013) -------------------------------- sizeof(size_t):...
**Description** It's built alongside all our other targets. This is based on #296 which has been stuck waiting to be merged for 5 months. I didn't update that particular PR...
The `FURL` struct looks like this from 4.22 to 5.4 (at the time of creation of this issue, this was the latest version): ```c++ struct FURL { FString Protocol; FString...
Should we add a `DEFINE_PROPERTY` macro to simplify accessing properties of user-implemented classes for C++ mods ? By "user-implemented", I mean any class that exists that UE4SS doesn't supply, meaning...
**Branch or Release** All with BPModLoaderMod support **Game and Engine Version** All, maybe ? Untested **Describe the bug** PostBeginPlay will at least occasionally execute before PreBeginPlay. I haven't confirmed the...
This bug was introduced in https://github.com/UE4SS-RE/RE-UE4SS/commit/150f1543 and affects main right now. We should wait until #384 is merged before we fix this because that PR reworks the entrypoints so let's...
While updating the docs for `RegisterHook`, I noticed how badly designed `RegisterHook` is. Check the changes introduced by #372 to learn how carefully one must tread in order to use...
I noticed that the custom game configs haven't been updated alongside the default config, for example, the Jedi Survivor settings file. Should we be updating these ? Maybe we've just...
Current status for this feature can be seen here: https://github.com/UE4SS-RE/RE-UE4SS/issues/254#issuecomment-1801271549 None of our current generators are capable of being used in C++ (as as UE4SS mod or otherwise) and with...
**Branch or Release** c9a6ec889f54481008852cc9f96e397b5a9f7e46 **Game and Engine Version** All **Describe the bug** C++ mods are supposed to use the `UE4SS_ENABLE_IMGUI()` in their mod constructor to set up ImGui, but if...