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Presumable same issue as here: https://github.com/Try/OpenGothic/issues/643#issuecomment-2209387386

> [DeviceRemovedExtendedData.html](https://microsoft.github.io/DirectX-Specs/d3d/DeviceRemovedExtendedData.html) Can't quite test DX12 - unable to get it to crash, even on purpose. Leaving minimal implementation of DRED for now.

Page-fault logging on Mac: ``` ---crashlog(DeviceLostException(Error Domain=MTLCommandBufferErrorDomain Code=3 "Caused GPU Address Fault Error (0000000b:kIOGPUCommandBuff)--- GPU: Apple M1 ---gpulog begin--- ---gpulog end --- ```

13.2, 13.4, 13.5 are fixed by: https://github.com/Try/OpenGothic/pull/767

Hi, @Nindaleth , thanks for report! I'm assuming that this might be related to npc-rountines in general. Do you know, if the issue be reproduced without mod?

After investigating: engine was confused with content, and been running scripts in results, as-if it's G2notr To workaround the issue, I've added `-g2c` command-line option

Still have a dough on how exactly this part of engine suppose to work (from vanilla point of view). Difference for this case is behavior of `ZS_Dead_loop`. In G2-notr: `func...

@thokkat hm, interesting > In NotR npc get same state if LOOP_CONTINUE is replaced by LOOP_END in ZS_Dead_loop. Do I understood you right, that there is `func void ZS_Dead_Interrupt()` in...

Hi, @matex1024 and thanks for reporting! I've checked vanilla version of Gothic1 from steam: ![изображение](https://github.com/Try/OpenGothic/assets/122894/8a40a78c-e422-4c6e-8d68-f82fb607efad) Resolution option seem to be there? Could it be that menu content was altered by...

Closing: * Resolution choice (full/75%/50%), works as scale of window resolution been there for long time. * Some may confuse resolution and interface scaling. Interface scale also implemented: https://github.com/Try/OpenGothic/issues/301