Results 560 comments of Try

> What about dead/wld_removed npc, should they be kept as well? Now? We don't have `wld_removed` right now, or you mean with current proposal? My idea was: if npc is...

Obsolete by https://github.com/Try/OpenGothic/pull/845

> Such as gold pockets through the desk at Matteo You talking about L'Havier, right? (sorry, for nitpicking, but it's easy to forgot such, if work on issue is not...

I've looked only a bit into brother Garwig case. Increasing game speed and wait for a few in-game days, unfortunately want enough to reproduce this issue so far.

Hi, @thokkat! It doesn't seem, that your patch addresses Garwig's issue. Brother Garwig, according to script never changes waypoint, instead always stands on `"NW_MONASTERY_ENTRY_01"`. Waypoint/Routines are probable related to cases...

Hi, @yankydoo ! It should be `insert NOV_608_Garwig`. Problem with `insert garwig` - it invokes variable instead of actual npc-prototype. CC @lmichaelis Problem is reproducible on non-modded gothic2. Basically VM...

Hi, @kero990 and thanks for report! `9223372036854775807` seem is `INT64_MAX` and occurred in `directmusic.cpp:21`, at place where engine asks for file-size. File size calculation is pretty standard: ```c++ size_t RFile::size()...

Hi, @10JML01 and thanks for report! Probably related to https://github.com/Try/OpenGothic/pull/831

Based on recent release `_LOOP` based approach doesn't work in many cases. Script doesn't have strong enough correction on restart: ``` func void ZS_MM_Rtn_Roam() { ... if (Hlp_StrCmp(Npc_GetNearestWP(self),self.wp)==FALSE) //damit die...

New heuristic: * track if script was invoked due to AI-processing: to filter-out Saturas case * check distance between npc and it's way-point. If more than 30meters (arbitrary) - sent...