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Hi @Abendlied and thank for report! Do you have a save-file with depicted issue by any chance ? Thanks!
> Maybe related as a meatbug To loot npc, player need to be able to "see" it. `Npc::canSeeNpc` check head visibility, for humans; midPoint for others.
While I wasn't able to reproduce the case, decide to add an extra check for physical center of npc. Should work as physical center can't be inside the wall/obstacle
Marking as help-wanted: need someone with RX6600(or other RT-capable AMD), to help with testing
Hi, @Nindaleth , nice that you have RX6700 :) Yes, basically RT performance is dramatic. Since raytracing is used mostly for point-lights, indoor scenes takes most impact. My current suspicion...
> Should something look much different? Alpha-tested geometry should break, in RT-shaders. You can verify this by testing grass against torch. > All Extended Configuration options are enabled RT is...
> 72 -> 24 FPS drop Eh, that's not good at all. 72 is RT+outdoor, right? What FPS in non-rt case? PS Decided to commit [e5a5fee](https://github.com/Try/OpenGothic/commit/e5a5fee42b7fe4b4ac274b218d31bccc2dbeb3ba) with proper RT-flags. At...
> Did you consider running a GoFundMe or similar so that you're able to purchase your own RT-supporting Radeon and debug this? This is not about the money :D I...
Just for the record:  Polygon complexity is pretty-much non-existing, everything is `opaque`. For some reason NSight show that none of acceleration-structures are `FAST_TRACE` (despite that the only mode engine...
> Are these RT pipelines something that's used OpenGothic? No, only rayQuery. There is a better resource explaining how they do thing: https://gpuopen.com/learn/improving-rt-perf-with-rra/ Overall, while exact algorithm that driver uses...