Results 561 comments of Try

Hi, @Nindaleth ! I haven't thought much about supporting original saves. It nice to have it, if we can keep it simple in terms of code and workflow. On side...

Hi, @Xenoshell and thanks for report! I've reproduced case 2 - looking into it; will take a look at 1 later

Move trigger in save2 should be fixed now. CC @thokkat, since you been doing lot of trigger-related work

Hi, @Abendlied ! After investigating a testing vanilla a bit, can say it's probably doesn't have "standup" mechanic in place, but instead npc switches to some routine. In case of...

Hi, @Nuno69 ! Interesting idea, never thought that it's possible to play action games like that. > Would you be willing to accept any pullrequests regarding accessibility? Naturally my concerns...

Hi, @Tate39! > E.g. consider a troll. In the original G2 troll behavior seems to be as follows I'm sorry, but this is quite far away from how game works...

> Is this a general awareness problem? Yes, in opengothic npc react only if aiQueue is empty and there is no pending waits (aiWait)

Closing in favor of https://github.com/Try/OpenGothic/issues/604