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Move trigger Problems

Open thokkat opened this issue 1 year ago • 3 comments

Some movers in sleeper temple have wrong behavior like finishing in wrong state, looks like same root cause. Examples taken from https://github.com/Try/OpenGothic/discussions/622. Wanted to report them as well.

  • [x] 13.1 is fixed by https://github.com/Try/OpenGothic/pull/636.

  • [x] 13.2 https://github.com/Try/OpenGothic/pull/767 Death trap with roof coming down, roof falls instantly, allows no escape. Timing issue.

savegame: save_slot_4.sav.tar.gz no ticket created video 1 (using lever): , 4 sec, 7.3 MiB: https://github.com/Try/OpenGothic/assets/86957596/550fabdd-b436-4b5c-93bb-5d55a2519366 video 2 (using lever): , 4 sec, 3.0 MiB: https://github.com/Try/OpenGothic/assets/86957596/ad49b3a6-b1e1-4df5-95a8-409c901e790a

  • [ ] 13.3 Sleeper Temple Elevator floor clipping, causing player to fall to the ground into the elevating block

savegame: save_slot_11.sav.tar.gz no ticket created video: 4 sec, 7.9 MiB: https://github.com/Try/OpenGothic/assets/86957596/7cedf0b4-6928-4b6e-8b98-57aff7dfac68

  • [x] 13.4 https://github.com/Try/OpenGothic/pull/767 Uriziel room entry trap does not withdraw/pull back

savegame: save_slot_12.sav.tar.gz no ticket created screenshot: spike trap now withdrawn

  • [x] 13.5 https://github.com/Try/OpenGothic/pull/767 Sleeper Temple Arrow Target Puzzle - trap does not relax and ranged target clipping (and hitbox) from outside possible

savegame: save_slot_7.sav.tar.gz no ticket created screenshot 1: trap not withdrawn and aiming, even hitbox of ranged button from outside accessible screenshot 2: aiming possible through multiple walls on large distance

  • [x] 13.6 https://github.com/Try/OpenGothic/pull/777 2nd room Sleeper Temple Arrow Target Puzzle - hitting triggers does not result in lowering stone wall

savegame: save_slot_5.sav.tar.gz no ticket created screenshot: hitting triggers causes no reaction


  • [x] https://github.com/Try/OpenGothic/pull/767 A different issue is goto waypoint TPL_062. After walking over spikes for a while the game freezes because the trigger event loop has inifinite-like events.

thokkat avatar May 24 '24 15:05 thokkat

13.6 2nd room Sleeper Temple Arrow Target Puzzle - hitting triggers does not result in lowering stone wall savegame: save_slot_5.sav.tar.gz no ticket created screenshot: hitting triggers causes no reaction

Abendlied avatar Jul 14 '24 21:07 Abendlied

13.2, 13.4, 13.5 are fixed by: https://github.com/Try/OpenGothic/pull/767

Try avatar Jul 31 '25 18:07 Try

Regarding 13.3, when player is moving while elevator is moving up falling to ground can happen in vanilla too.

thokkat avatar Jul 31 '25 20:07 thokkat