Results 561 comments of Try

First screen-shoot of point-light shadow: ![Image](https://github.com/user-attachments/assets/c0710977-0d06-4b86-a059-c5873fcdbd16) ![Image](https://github.com/user-attachments/assets/31f61fe7-8f5a-496c-8f66-9dcd85123c7b)

Many-lights for point-lights: ![Image](https://github.com/user-attachments/assets/795c5447-928e-4fcf-bd87-7ca94ed4922e) Unfortunately meshlet culling is pretty-much useless for point light, making primitive phase too expensive

Runs generally well on PC now, however on MacOS occupancy close to zero: ![Image](https://github.com/user-attachments/assets/d570f6fb-a0c8-4a5a-a158-885368ed41fb)

Hi, @M1sh2 ! OpenGothic is different on purpose. Original game calculates fall damage by using `falldown_height` and `falldown_damage` parameters, which are provided by game-script. * `falldown_height` - limit fo non-damage...

> previous state and it carry after loading ? Yes by default full state is carried. Changed in [770f4ce](https://github.com/Try/OpenGothic/commit/770f4ce98cf6c2d77fe309f861adbed345d7bf83) > original Gothic does not get up himself, h Fixed in...

> it works on ctrl + alt + f8 (and this is without marvin cheat code), the player is thrown up, the animation of the jump accelerated. Is it possible...

> protagonist automatically diving, no matter from what height. This mechanic is not implemented yet. Also not sure, if in vanilla it always diving, at least simple jump doesn't cause...

@M1sh2 thanks for reporting - Ill take a look, once have a time. Meanwhile is topic of https://github.com/Try/OpenGothic/issues/542 finished and we can close it?

Hi, @owl-with-beard and thanks for raising this problem ! > do not stop chasing the hero after some time I think I've encountered same problem with snappers, while playing gothic2....

Hi, @Domarion ! Yes, this issue is related to slow update of ray-tracing acceleration structure. Engine uses heuristics to predict, if object is movable or not, to build TLAS once...