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fix crash, when converting HLSL return of hull shader into spirv/glsl like arrayed output. #fixed 2914
Found, while working on spirv-cross tessellation shader. This shader is result of cross-compilation of simple glsl shader. Shader code: ```c++ static float4 gl_Position; static float gl_TessLevelOuter[4]; static float gl_TessLevelInner[2]; static...
 Relevant script: ``` func void B_GolemRise() { if((Npc_GetDistToNpc(self,hero)
- [x] Bow doesn't work - [x] Left/Right swiping also not working (see extended menu) - [ ] Target lock
This ticket is to track ray-query/ray-tracing work command line: `Gothic2Notr.exe -rt`  - [x] Engine api bring-up - [x] Static mesh support - [x] Textures support (Vulkan only for now)...
At this point only a few `marvin` commands are implemented - need to finalize it.
### This is a ticket to track not implemented api remaining. `func void Mdl_ApplyRandomAni(var C_Npc npc, var string s1, var string s2)` `func void Mdl_ApplyRandomAniFreq(var C_Npc npc, var string s1,...
Currently game missing rain, wind, sun texture, moon texture. #### Textures to look at: ``` SKYRAIN-C.TEX SKYRAINCLOUDS-C.TEX SKYRAINDROP-C.TEX SKYRAINSPLASH-C.TEX ``` #### Api entry: `Wld_IsRaining` #### *.ini file: ``` GAME skyEffects...
Ladder is not recognized as interactive object; climbing probably also doesn't work. 