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Hi, @tg-- and thanks for report! > C_FIGHTAI.MOVE: incorrect number of elements: given 6 expected 7 This is somewhat common bug in various mods, caused by mod author declares more...

Running in graphics mode (only with Remaster_Graphics.vdf) seem fine: ![Image](https://github.com/user-attachments/assets/56aa2045-54ba-49f5-8a5f-48c682cba05b) For full mod, I have has to stitch together versions from worldofgothic.de and steam. Only wog is not enough -...

> Also have had to bump IFightAi::move_count to 7 - this is a common bug for many mods out there. This part should work now

Hi, @chrismolli ! I wasn't able to reproduce this issue on latest commit, when running the game on AppleM1 (regular, not max). Do you have information about which shader causing...

> it seems like the Tempest::Detail::MtShader might be the problem? `MtShader` is class to represent a shader object - so it's any shader. Particular shader can be noticed here: ```...

Hi, I've added extra logging for shader-compilation issues, can you check the latest build?

@chrismolli You seem to be missing `git submodule update`