supertux
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SuperTux source code
For example when choosing the sprite of a bonus block, it will show a gigantic list mostly of .png files when only the sprites matter. Fix this by allowing the...
This is a small detail that I mostly made so as to get used to the codebase. If the vertical velocity is under a specific threshold, then the floating animation...
Howdy. Throughout my experience in level creation, I've consistently encountered a challenge related to node handling. For those casually exploring the editor, it can be somewhat challenging to grasp the...
Mario games and other platformers like Celeste or Kirby have this thing where the screen and the entire world shake a little bit, a music pause, a vibration or a...
A different idea that could make the game unique, if this is possible to do, was to change the music and sound effect depending on the environment, for example when...
Currently Harmless Fish, Swimming Fish and Chasing Fish can only swim from left to right. Instead, when selecting direction "up" or "down" they should be able to swim from top...
**SuperTux version: 0.6.0 Alpha 3** **System information:** *Windows 10* I feel like the ambient light spots created by things like explosions, fireballs, and enemies should fade in and out instead...
This pull request scraps the old android builds that used ndk-build/makefiles for a better and more compatible CMake solution commits are pretty unorganized marked as draft because some stuff is...
Previously, there was no way to know which player executed a script. Squirrel weak references to entries under a `SquirrelEnvironment` table in `sector.triggers.{trigger_object}.{name_of_reference}` are now supported. For example, a reference...
In commit bf532ac, @Rusty-Box transferred the Icy Island cut-scene scripts to separate .nut files. This should be done for the other worlds as well, because it enables translation to other...