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SuperTux source code

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Your vsync setting is not saved and as far as I can tell it actually gets reset when you close and open the game again. It always seems to default...

type:bug
category:code

This PR aims to updates all worldmap tiles to make sure tha even they now are consitent with all the other assets, along side a couple missing additions, like the...

type:patch
category:design
status:needs-review

I've had an idea for a while now. Let's revamp the scripting api by using a library called [simplesquirrel](https://github.com/matusnovak/simplesquirrel). With this we could practically replace miniswig, which just adds another...

type:idea
category:code
involves:scripting

This updates the path from `images/engine/editor/sparkle.png` and `images/engine/editor/sparkle-file.png` to `images/engine/editor/particle.png` and `images/engine/editor/particle_file.png` in `custom_particle_system.h/cpp` and `custom_particle_system_file.hpp`. The filenames were changed at some point but these paths weren't, resulting in a...

category:code
status:needs-review
type:bugfix

Added instructions to install build dependencies on Fedora, Gentoo, Alpine, NixOS, Void Linux, Solus, Mageia, Clear Linux, ALT Linux, TinyCore and Slackware. This is a bit repetitive so I might...

**SuperTux version:** SuperTux Nightly 2024-02-05 16:50 Windows (64 bit) **System information:** Windows 8.1 64 bit, Intel i5-4460 integrated graphics ##### Expected behavior ##### Actual behavior ##### Steps to reproduce actual...

type:bug
priority:medium
category:code

When playing a level to the point where a dispenser is loaded in, they will spawn two instances of their respective object instead of just one (as it should) on...

type:bug
category:code

I'll add more to this when i can, im just making the issue just so i don't forget. When the camera zooms out, the background gradient doesn't properly scale with...

type:bug
priority:high
involves:functionality
category:code

The add-on **Revenge in Redmond** updated for the upcoming version of SuperTux. **Update includes** - Small intro and outro (text crawl) - Old title theme + retro themed menu level...

type:patch
type:level
category:levels
status:needs-review

_Note: The sprites of the Root Sapling itself are still WIP and mostly serve to begin coding!_ **Behavior:** Root Sapling is permanently exposed, unlike Mole, and does not throw rocks....

type:feature
category:code
category:design
status:needs-review