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Issue tracker for Strata Source
### Describe the bug When a `point_viewcontrol` entity is activated and set to follow a path, it wont move. In base portal 2 the entity would start moving. ### Issue...
### Describe the bug any func_dustmotes or func_dustcloud entirely fail to function. ### Issue Map Any map containing any func_dustmotes or func_dustcloud. ### To Reproduce 1. create a func_dustmotes or...
### Describe the bug When using the replace tool, using the Replace In mode "Marked", despite having textures marked, will always result in 0 textures being replaced. ### Issue Map...
### Describe the bug expectation (substance viewport) vs reality (p2ce) generally from every material i've made so far i've noticed that the pbr shader makes the metallic areas way too...
### Describe the bug If you compile a map with four or more dynamic projected textures (as in, ptexes that always update), they'll stop casting shadows, even if you then...
### Describe the bug If you have an rt_ light placed behind a prop/brush entity whose' "Cast Shadows" KV is set to false, the light will still be blocked by...
### Describe the bug The appearance parameter on both light entities doesn't currently affect the light at run time if the light is set to Static Bounce or Fully Dynamic....
### What would this enhancement be for? Hammer ### Describe your enhancement suggestion in more detail pretty self-explanatory, make the middle mouse button behave like toggling the z key
### What would this enhancement be for? Hammer ### Describe your enhancement suggestion in more detail Much like the visibility toggle button for nodraw, it would be nice to have...
### Describe the bug 3d lighting preview, and 3d lighting preview (raytraced) both behave very inconsistent with lighting. the 2 views appear very different from eachother, and occasion do not...