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### Describe the bug When I try to move hammer screen elements hammer crashes https://github.com/user-attachments/assets/6c116978-32d9-4760-8148-f6062d2be8c8 ### To Reproduce 1. Open Hammer 2. Drag hammer screen element ### Issue Map None...
### What would this enhancement be for? Entity ### Describe your enhancement suggestion in more detail Pretty self explanatory, allow path_vphysics to be parented to an object that moves. Could...
### What would this enhancement be for? Rendering ### Describe your enhancement suggestion in more detail The engine supports Cluster Shading with WorldVertexTransition, but not with Lightmapped_4WayBlend. Since the mechanics...
### Describe the bug Running `map_background` more than once causes the engine to crash very early on. ### To Reproduce 1. Use latest p2ce staging build with hl2 and episodic...
### What would this enhancement be for? Entity ### Describe your enhancement suggestion in more detail `light_bounce(_spot)` is an entity that **only** generates **bounced** lighting. It has (pretty much) all...
### Describe the bug VBSP assigns the `style` keyvalue to *named* lights with the light mode set to `Static Bounce`. This shouldn't happen, as naming them disables bounced lighting from...
### What would this enhancement be for? Scripting ### Describe your enhancement suggestion in more detail It'd be great if scripts could operate completely on their own, independent of external...
### What would this enhancement be for? Scripting ### Describe your enhancement suggestion in more detail Ability to interact with PanoramaUI via AngelScript, similar to VScript (https://wiki.stratasource.org/panorama/scripting/vscript). And also provide...
### Describe the bug Transparent static props receive incorrect fog sometimes. See the below screenshot + fog settings.  ### To Reproduce 1. Open sp_a2_bts2 2. Apply the shown fog...
### What would this enhancement be for? Tools ### Describe your enhancement suggestion in more detail ImGui in Strata has allowed replacing old VGUI debugs with much better and more...