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Issue tracker for Strata Source
### Which component should be improved? Tools ### Describe your feature suggestion in more detail A convar that allows the reduction (or extension) of the player's hardcoded use distance. Could...
### What would this enhancement be for? Hammer ### Describe your enhancement suggestion in more detail Currently, when an error occurs during map compilation (be it a leak, a degenerate...
### What would this enhancement be for? Audio ### Describe your enhancement suggestion in more detail Filed as an enhancement as this behavior is consistent with standard Source titles and...
### Describe the bug This image shows `light_rt_spot` entities, but projected textures also suffer from this. If your map (as a whole) has four shadow-casting dynamic light sources, the fifth...
### Describe the bug Having too many clustered lights will result in the lights themselves breaking, even with regular flashlights and CSM lighting. ~~CSM lighting only applying to static props...
### What would this enhancement be for? Hammer ### Describe your enhancement suggestion in more detail When opening a file in Hammer, it shows you `.vmm` and `.vmf` files. But...
### Describe the bug Props with glass/transparent texture render before fog under certain angles  ### To Reproduce 1. Create a map with fog and transparent prop (vactube for example)....
### Describe the bug Upon compiling specific maps that have a point_template in them, they instantly crash for seemingly no reason upon trying to load them. They seem to only...
### Description of bug The skybox preview in hammer does not show HDR skyboxes and instead shows a purple and black checker texture but non-HDR skyboxes appears fine. However in-game...
### Describe the bug Entities that make use of legacy assets will have invalid model lighting origins/illumpositions in places that are otherwise well-lit, even with CSM enabled. This seems to...