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Bug: Clustered Lights With Shadows Enabled Ignore Prop/Brush Ent Shadows KV

Open ErinRoseWebs69 opened this issue 5 months ago • 0 comments

Describe the bug

If you have an rt_ light placed behind a prop/brush entity whose' "Cast Shadows" KV is set to false, the light will still be blocked by said prop/brush entity. This is also affects any variant of the dynamic lighting in which shadows or bounce lighting is set. I believe purely static lights are unaffected by this.

Issue Map

Any map.

To Reproduce

  1. Have a map in which any _rt light is placed behind a prop or brush entity that has it's casting shadows KV set to false
  2. Run the map
  3. Witness the shadows still being cast.

Operating System

Windows 10

ErinRoseWebs69 avatar Aug 13 '25 05:08 ErinRoseWebs69