Bug: PBR Metal Shader is too dark
Describe the bug
expectation (substance viewport) vs reality (p2ce)
generally from every material i've made so far i've noticed that the pbr shader makes the metallic areas way too dark, even with the new dynamic speculars from the clustered renderer. it is possible to circumnavigate this issue by decreasing the metallic areas in the mrao map, but that isn't ideal for multiple reasons.
Issue Map
any
To Reproduce
- make metal material using pbr shader
- look at it in game
- cry
Operating System
No response
Got cubemaps placed and built? Metal is almost entirely specular, so it needs cubemaps to not be black. Although, that metal is painted, it shouldn't actually be set to metallic
the cubemaps are placed, parallax corrected, and built
underground_wall.zip here's the materials from the screenshot for reference