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Issue tracker for Strata Source
### Describe the bug Leaving smart edit and adding a new keyvalue called "origin" to a func_dustcloud/dustmote deletes the keyvalue when applied (applying it in and out of smart edit...
### Describe the bug for some reason my VMF allocated over 4 MB of strings for keyvalues and make it crash thinking fix : raise the limit or make it...
Currently, when a moving brush entity is compiled, its lighting takes up the form of whatever lighting it had where it spawned. This looks fine for static brushes or brushes...
In Scripting, we have `CGameTrace`, which is an object class returned from functions like `TraceLineEx` and `TracePortalLine`. They currently support a single `ent to ignore` parameter, which is less than...
### Which component should be improved? Rendering ### Describe your feature suggestion in more detail With clustered, you can already define pretty wide ranges of FOV, but they always come...
### Describe the bug Sprinkle tool is completely non functional. It seems that it does detect the script properly and does *try* to do *something* when left clicking, but it...
If you write a script that keeps track of the player's inputs (through `GetPlayer().GetButtons()`), you can normally detect when they use the `ATTACK` and `ATTACK2` inputs (blue and orange portal...
### Which component should be improved? Scripting ### Describe your feature suggestion in more detail Source Objects (basically anything under `CBaseEntity` should have a `::Clone()` function. This function would create...
### Describe the bug If a filename/path is too long, it will be cut off in the title bar. ### To Reproduce 1. Create map with very long name/filepath 2....
It was hard to come up with a concise title, but here's the gist: in Hammer, when you have an instance within a map, you can click "Edit Instance" to...