Quintillus

Results 65 issues of Quintillus

Once #223 is done, autosave is a logical next step. It could be argued that we don't need it this early, and that's probably true from a game play standpoint....

enhancement
data layer
carthage-puntable

Following discussion on https://github.com/C7-Game/Prototype/pull/239, we're in agreement that we should refactor how we store river info, likely storing it separately from tiles and only saving where rivers are (versus where...

refactor
carthage-puntable

Now that we can load C7 JSON files, we should add the ability to save them, too. In theory, this will be relatively straightforward, since in theory all the pieces...

enhancement
data layer
carthage-release-review

Playing through 150+ turns, it became clear that the AI should learn how to clear out barbarian camps. With random exploration in Babylon, the AI would de facto clear out...

AI

See #154 for the base card. Once we have some regression tests, they will be much more useful if they're integrated to run automatically instead of just sitting there not...

infrastructure
carthage-release-review

Although we're still getting C#/Godot testing sorted, we do have at least one test. So, it's time to start prioritizing the highest-priority stuff. One of those is making sure we...

testing
carthage-release-review

Some terrain information is stored in the game code, such as whether it's water or not, what graphics it corresponds to for random map generation, etc. We should take some...

refactor
carthage-puntable

On Windows, right now, the Taskbar Icon is set to our C7 icon, but the Application Icon (which shows up in Explorer) is the default Godot icon. Godot has a...

enhancement
good first issue
windows
carthage-puntable

We decided to standardize on tabs for indentation. This has the advantage that if Person A likes 2 spaces for indentation, and person B likes 4, and Person C prefers...

refactor
carthage-puntable

Note: This is not a "start this issue and do the whole thing" issue. More of a placeholder to keep notes until we're ready for random maps, whenever that will...