Quintillus

Results 65 issues of Quintillus

In keeping with the migration towards events + components, create a RandomComponent for random number generation, and switch all uses of the RNG to use it. This should ensure that...

refactor

Once we have the ability to display roads, we should teach the AI workers to build them. This will be much more productive for them than their current behavior of...

AI
carthage-puntable

While working on #326 , I was trying to figure out why Sengoku wasn't importing as expected. For some reason it was trying to import the Ronin twice... but it...

data layer
scenario-compatibility

When we were in the Wild West days of Aztec and to some extent Babylon, and unit prototypes were written in code and not imported, it was convenient to have...

refactor

Some Civ3 scenarios aren't openable, for example 3 MP Fall of Rome.biq. At first I suspected variations between version 12.06 and 12.08 of the BIQ format, as that scenario is...

bug
scenario-compatibility

This is an evolutionary step, useful for now when we don't add new barb camps after the game has started. Right now, barb camps can spawn anywhere, even right next...

enhancement

Currently, it's pretty common for "bad start locations" to occur, as maybe 20-40% of all of them don't allow a city to grow to size 3, and thus produce a...

enhancement

Territory borders make it easier to see whose territory is whose. We might need to add a method to calculate who owns the tiles too, as I don't think we...

enhancement
graphics

Now that we're importing the real unit prototypes, a logical next step is importing units that are pre-placed on the map, the UNIT units in a BIQ file. This would...

enhancement

This definitely occurs if the settler's destination is blocked. How to reproduce: - Figure out where an AI is sending its settler by looking at the logs - Send a...

bug
AI