Quintillus
Quintillus
In keeping with the migration towards events + components, create a RandomComponent for random number generation, and switch all uses of the RNG to use it. This should ensure that...
Once we have the ability to display roads, we should teach the AI workers to build them. This will be much more productive for them than their current behavior of...
While working on #326 , I was trying to figure out why Sengoku wasn't importing as expected. For some reason it was trying to import the Ronin twice... but it...
When we were in the Wild West days of Aztec and to some extent Babylon, and unit prototypes were written in code and not imported, it was convenient to have...
Some Civ3 scenarios aren't openable, for example 3 MP Fall of Rome.biq. At first I suspected variations between version 12.06 and 12.08 of the BIQ format, as that scenario is...
This is an evolutionary step, useful for now when we don't add new barb camps after the game has started. Right now, barb camps can spawn anywhere, even right next...
Currently, it's pretty common for "bad start locations" to occur, as maybe 20-40% of all of them don't allow a city to grow to size 3, and thus produce a...
Territory borders make it easier to see whose territory is whose. We might need to add a method to calculate who owns the tiles too, as I don't think we...
Now that we're importing the real unit prototypes, a logical next step is importing units that are pre-placed on the map, the UNIT units in a BIQ file. This would...
This definitely occurs if the settler's destination is blocked. How to reproduce: - Figure out where an AI is sending its settler by looking at the logs - Send a...