Quintillus
Quintillus
This is a more advanced one, after #92 and #91 . Currently, the AI only considers tiles immediately next to cities. This is pretty much okay early on since those...
As part of investigating #273, I determined that the logging I was adding to get a better idea of what was taking so long was actually slowing things down, in...
One of the more challenging terrain packs to draw is the Manhattan terrain, because of the skyscrapers. C7 is affected by this as well. Consider this part of the map,...
I finally got around to collecting some music for C7, all with a compatible license, citations properly made, and so forth. It's only about 25 minutes' worth so far but...
Closes #139 This is a set of changes to make the barbarians more dangerous. More changes can be added to make them more dangerous, and may be as part of...
We should make at least a prototype of what we think would be a good format for unit graphics and animation. The decision could be to leave well enough alone,...
Add the ability to read the PediaIcons.txt file, at least enough to parse out pedia icons for techs. These will be used in the tech selection dialog. Reference for this...
This is a follow-up to #286 Currently, if a non-combat unit is the only defending unit when a rival unit attempts to move into the city, it is destroyed (eventually...
While testing, AI Carthage attacked AI Rome, and Rome's Chariot won, but it was injured. Until it healed, a Galley displayed as the top unit defending Rome. Even though it...
Instead of wandering around aimlessly, barbarians should seek loot, from your and other AI civilizations. They should walk towards your cities, and generally try to be as much as a...