Quintillus
Quintillus
Of the three AI decision-making types we have (unit strategy, city production, and strategic priority), unit strategy is currently the least sophisticated. It's essentially a deterministic if-else chain, which is...
The AI is really innocent about how dangerous the world is out there, and the barbarians are all too happy to pounce on the innocent AI settlers. There's something to...
I hope Larsa's governor struck a deal with these barbarians, because it doesn't look good:  This probably requires a tweak to weighting in CityProductionAI (`GetNextItemToBeProduced` and methods it calls)....
See https://github.com/C7-Game/Prototype/runs/7297094073?check_suite_focus=true, open the Windows Build section (or Linux, or probably Mac), expand the logs, and you'll see: ``` ERROR: Failed to export project: Failed to build project at: godot_icall_GD_pusherror...
The Export C7 Game task builds the game, but only is triggered manually. If it fails, that's good to know sooner rather than later. Thus, it would be good to...
Right now, if Serilog hits its file size limit (configured in LogManager.cs), it just stops recording. I would have expected it to remove old logs but keep recording, or create...
labels.txt is the legacy Civ3 file that contains labels, and is modified for each international version. By loading and using its labels, we can get compatible internationalization relatively easily. We...
Currently, the unit auto-selector selects units in the order they were built. This is okay until you send three chariots one way, and three the other, and it bounces back...
Pretty much what the title says. I changed my city production via shift+right-click, and then animations were disabled until I tapped the shift key again. This is kind of a...
If you are moving a unit, and you press "F" to fortify while its animation is running, it'll fortify even if it should have been out of moves. It shouldn't...