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Figure Out Where We're Going to Store "Instrinsic" Terrain Information
Some terrain information is stored in the game code, such as whether it's water or not, what graphics it corresponds to for random map generation, etc.
We should take some steps towards storing this in a configurable area, where possible, for Carthage. This would take us a step closer to being able to add additional terrain types.
I have a pending brain dump about this for the forum