Quintillus
Quintillus
This is very much a stretch, optional goal for the tech milestone; advisors were originally planned for much later. But if someone is hankering to do some graphics work, this...
This is for a basic first pass of the AI having some strategy in selecting what it researches. Many of the mechanics that will influence this are not present yet....
When the user finishes a tech, they are able to choose it from a drop-down list in a popup. This includes the appropriate advisor portrait and a functional dropdown complete...
This is the first tech card, designed to be the bare minimum for tech to progress (but not have all its effects). Cities generate research. Initially always 50% of their...
While debugging why our custom scenario graphics aren't working (again), I noticed via breakpints that Util.Civ3MediaPath does an awful lot of checking whether files exist, particularly files such as rolloverbuttons.pcx...
Documenting this since it will be forgotten eventually otherwise... In Observer Mode, frequently, if you press "Enter", it advances two turns. This appears to be due to the end turn...
While play-testing another change, I noticed an AI-controlled Carthaginian settler trying to go through Athens.  From the console output I can tell that it is trying to reach the...
> If you have water tiles at N/S and land tiles at E/W, that's an isthmus and sea units can't move between the water tiles. But if N is a...
In Civ, there's a minimum size, I think it's 21, for lakes to support navies. This should probably be configurable, as sometimes it would be nice to do a stealth...
While testing movement in WWII in the Pacific, I noticed that units could move infinitely on desert. After enough testing to determine this was probably not just a bug, I...