Mirror
Mirror copied to clipboard
#1 Open Source Unity Networking Library
I have two separate Unity projects, one running on Android phones and one running on Android-based AR glasses; How can I use Mirror to communicate between two separate Unity projects?
On the Network Manager [page](https://mirror-networking.gitbook.io/docs/components/network-manager) in the docs, it states: "However it is also possible to have a separate Network Manager in each scene with different settings, which may be...
After this announcement: https://discord.com/channels/343440455738064897/534104292747902976/965295838442160149 I decided to switch to Latest mirror and Unity 2020LTS, while i was on Mirror v53 and Unity 2019LTS I made the switch and then realised...
This concerns Team Interest Management. I have a prefab player with a team network id = 0 and the bool forceShown activate and prefabs registered in "spawnable prefabs" in my...
Updated Unity version from 2019.2.17.1f to 2021.3.3f1 and I get this error in my console twice. Tried restarting Unity but it still pops up. Here is the meta file: fileFormatVersion:...
**Describe the bug** In `NetworkRoomManager`, the callback `OnRoomClientAddPlayerFailed` is never called or invoked by any other functions. I tried to test it in my own NetworkManager by adding my Debug...
Currrently for initial spawn payload this happens: 1. OnObjectSpawnStarted 2. SyncVar hooks fire as objects are spawned 3. SyncList / SyncDictionary / etc. callbacks are fired as objects are spawned...
**#1359764: AssemblyBuilder slow on Apple Silicon** Unity 2021.2. apple silicon. makes builds & weaving & weaver tests super slow time to run all Mirror tests: - Unity 2021.3: 200 seconds...
**Idea** I propose to implement the possibility of the `Proxy` mode. **Solution Description** Add `Proxy` between client and server. All clients connect to `Proxy` and having additional logic using `RPC`...
Because of my lag spikes problems i decided to try the latest GitHub mirror version v63.0.3. So i installed this latest version over a copy of my v53 working project,...