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#1 Open Source Unity Networking Library

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**Describe the bug** I have multiple Networked Objects in a scene that start inactive. They might get enabled at some point, but it is equally possible that they stay inactive...

bug

We use Mirror to commnicate between a Linux server and clients. Everything works good with windows and mac, but with android we have more than 5 seconds delay (client ->...

If @paulpach or @James-Frowen could please do this or tell me how and I'll do it I'd appreciate it. Thanks.

enhancement

**Describe the bug** So this was an issue I was dealing with for a long time. I eventually figured out that the socket wasn't being closed because the NetworkServer skips...

enhancement

**Describe the bug** Animations were not syncing.... **How to reproduce the issue, step by step** Tell us EXACTLY how to reproduce the issue. -stateHash was always syncing as 0. I...

**Describe the bug** When disconnecting & reconnecting to a server as a client without reloading the scene, the state of scene network objects is not reset. This might lead to...

**Describe the bug** NetworkDiscovery causes the game to freeze when StopDiscovery gets called from OnServerFound callback. **Repro project** https://1drv.ms/u/s!ArafnbgKcsvygu90RXmOsjXhNzI7MA?e=BiqOVD **To Reproduce** Steps to reproduce the behavior: 1. Open the attached...

bug

_**Note to vis: this is more a marker for me to discuss a potential rewrite of the transport's disconnection mechanism when I get back into full swing from my recent...

Hello! I don't know if it's an issue with the NetworkAnimator itself, but I read that there were issues like this before, so I thought reporting it might help. The...

bug
can't reproduce

Hi, when the framerate is unstable NetworkAnimator makes AI Animator enter in a endless loop between two random animation states. I've searching the source of this bug for months, I...

bug