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OnRoomClientAddPlayerFailed is never used
Describe the bug
In NetworkRoomManager, the callback OnRoomClientAddPlayerFailed is never called or invoked by any other functions. I tried to test it in my own NetworkManager by adding my Debug info but it didn’t print anything when the client tries to join a full room.
https://github.com/vis2k/Mirror/blob/6de039cf9dc7993a8111337e5170795baab97358/Assets/Mirror/Components/NetworkRoomManager.cs#L666
Desktop (please complete the following information):
- OS: Windows
- Build target: Windows
- Unity version: 2021.3.3f1
- Mirror branch: master