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#1 Open Source Unity Networking Library

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Video demonstration. **https://www.youtube.com/watch?v=gTp6rODMnXU** Shows Rooms working like they previously worked if AllowJoinGameInProgress is false then shows Join in progress working when set to true - Add AllowJoinGameInProgress, default to false...

**Description** If rotation is much slower than translation, it doesn't get synced at all. **How to reproduce** -Create a new Unity 2021.3.4f1 project -Add Mirror (tested with 66.0.9 and 67.1.0)...

When you have a game object with a `NetworkTransform` with `clientAuthority` set to `true`, it can *only* be moved by clients with authority. When no client has authority (i.e. the...

**Please explain the suggested feature in detail.** `[SyncVar(hook = nameof(HookFn))]` HookFn is never called on Server only mode so I have to either separate server and client logic or call...

enhancement

We updated Mirror to 5.1.8 recently and it broke the level restart in our game (both restarting from menu or game over). This is an issue in singleplayer only. Multiplayer...

**Describe the bug** When a new client connects to an object with a sync list in it, the connection will fail if the current contents of the sync list cannot...

The description of the [1€ filter](https://cristal.univ-lille.fr/~casiez/1euro/) suggests, that this algorithm seems to be smoother at a lower latency than the used ExponentialMovingAverage. [Try the example](https://cristal.univ-lille.fr/~casiez/1euro/InteractiveDemo/) I consider integrating mirror into...

enhancement

**Describe the bug** [Server] attribute above OnStartServer, on NetworkAuthenticator stops it being called. **[IMPORTANT] How can we reproduce the issue, step by step:** Create a public class CustomNetworkAuthenticator : NetworkAuthenticator...

**Describe the bug** Since i installed Mirror package (using the Asset Store) I'm getting the following message: > UnityEditor.ObjectPreview was not disposed properly. Make sure that base.Cleanup is called if...

Added an extension method to Serialize Hashsets and another method to Deseriazlie them.