How can I use Mirror to communicate between two separate Unity projects
I have two separate Unity projects, one running on Android phones and one running on Android-based AR glasses; How can I use Mirror to communicate between two separate Unity projects?
It is possible, however you are prone to some gotchas. You will have to ensure your network code matches in both versions, otherwise Mirror will not operate correctly.
It is possible, however you are prone to some gotchas. You will have to ensure your network code matches in both versions, otherwise Mirror will not operate correctly.
I imported mirrors into two different programs, one as a server and one as a client, but they didn't even connect to each other
As @SoftwareGuy said generally this shouldn't be an issue, the only thing you need to make sure all the network related code is the same in both projects as mirror sends "internal" ids over the network which the other side may have no idea about if the code is different
You might be better off stopping by the Mirror discord for help questions, the issue tracker is only really for keeping track of, well, issues (and bugs and feature requests)
As @SoftwareGuy said generally this shouldn't be an issue, the only thing you need to make sure all the network related code is the same in both projects as mirror sends "internal" ids over the network which the other side may have no idea about if the code is different
You might be better off stopping by the Mirror discord for help questions, the issue tracker is only really for keeping track of, well, issues (and bugs and feature requests)
OK, Thank You; 😄