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#1 Open Source Unity Networking Library
-Use square distances for comparison to avoid Math.Sqrt, only calculate the distance after all early out code ran -Dont use Vector3.MoveTowards which calculates some variables we already calculated -Avoid vector...
Deprecations in Unity 2023 / 6000  **NOTE:** PR #3826 suppresses the warning...this issue still exists.
**Describe the bug** NetworkRigidbody2D is not updating the angular velocity when using RigidBody2D.AddTorque. **Expected behavior** I embedded a screenshot of my debugger session showing the faulty behavior. I think "angularVelocityChanged"...
When I package to ios and Android real phones, one mobile phone started the service AdvertiseServer, Unity editor could find the server, but the other mobile phone could not find...
NT-R after being disabled (moves) enabled, loses position sync, due to the delta methods. Needs some kind of resync upon enabling. Note older NTs and NT unreliable works with this....
- retains public fields converted to readonly shortcuts to flag enum value - breaking change because components would be reset to defaults. This may not get merged to current NT,...
**Describe the bug** If during an update cycle the rotation of an GameObject with a NetworkTransform (unreliable) component changes enough to be over the `rotationSensitivity` value, the `rotationChanged` flag gets...
# Keep netId's small for CompressVarUInt. - Uses a Queue (FIFO) with delay time in seconds - Configurable in Network Manager (Enabled & Delay) - Queue shown in NI Info...
Mirror transport security component serves as a container for SSL and certificate settings (intended to be used by Transports). Here is what the component looks like right now (_note: will...