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#1 Open Source Unity Networking Library

Results 202 Mirror issues
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-Use square distances for comparison to avoid Math.Sqrt, only calculate the distance after all early out code ran -Dont use Vector3.MoveTowards which calculates some variables we already calculated -Avoid vector...

Deprecations in Unity 2023 / 6000 ![image](https://github.com/MirrorNetworking/Mirror/assets/9826063/1bfdd6fa-2fc3-4d58-9aa7-b501aa972f83) **NOTE:** PR #3826 suppresses the warning...this issue still exists.

bug
Weaver
2023

**Describe the bug** NetworkRigidbody2D is not updating the angular velocity when using RigidBody2D.AddTorque. **Expected behavior** I embedded a screenshot of my debugger session showing the faulty behavior. I think "angularVelocityChanged"...

bug

When I package to ios and Android real phones, one mobile phone started the service AdvertiseServer, Unity editor could find the server, but the other mobile phone could not find...

Needs Research

NT-R after being disabled (moves) enabled, loses position sync, due to the delta methods. Needs some kind of resync upon enabling. Note older NTs and NT unreliable works with this....

- retains public fields converted to readonly shortcuts to flag enum value - breaking change because components would be reset to defaults. This may not get merged to current NT,...

enhancement
work in progress

**Describe the bug** If during an update cycle the rotation of an GameObject with a NetworkTransform (unreliable) component changes enough to be over the `rotationSensitivity` value, the `rotationChanged` flag gets...

bug

# Keep netId's small for CompressVarUInt. - Uses a Queue (FIFO) with delay time in seconds - Configurable in Network Manager (Enabled & Delay) - Queue shown in NI Info...

enhancement
Awaiting Review

**Do Not Merge** - Testing CI Test Results Output

work in progress

Mirror transport security component serves as a container for SSL and certificate settings (intended to be used by Transports). Here is what the component looks like right now (_note: will...