Mirror
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#1 Open Source Unity Networking Library
Waver will generate duplicate reader/writer code in differenet assembly if references the Mirror assembly.   We can generate reader/writer in different assembly who actually ownes the message type.
After updating to version 95.1.6, I noticed synchronization issues. Through multiple debugging sessions, I found the problem was caused by my repeated calls to AddPlayerForConnection. Within AddPlayerForConnection, it calls SetClientReady(conn),...