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#1 Open Source Unity Networking Library

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Waver will generate duplicate reader/writer code in differenet assembly if references the Mirror assembly. ![Image](https://github.com/user-attachments/assets/31f911e3-2b9e-4ef2-a70b-f3eade51c8db) ![Image](https://github.com/user-attachments/assets/8e34fc83-fa9c-49eb-8a5f-52476c6ec099) We can generate reader/writer in different assembly who actually ownes the message type.

After updating to version 95.1.6, I noticed synchronization issues. Through multiple debugging sessions, I found the problem was caused by my repeated calls to AddPlayerForConnection. Within AddPlayerForConnection, it calls SetClientReady(conn),...