Mirror
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#1 Open Source Unity Networking Library
This is probably not the right place to post this but I'm not sure what is. The documentation found at the following GitBook link is out of date. https://mirror-networking.gitbook.io/docs/components/network-discovery It...
Resolves #3120 Send Interval / Sync Interval Inaccuracy. Improves accuracy of send/sync intervals in NetworkAnimator, NetworkTransformBase, and NetworkBehavior sync vars. Implemented enhancement based on @imerr suggestion in https://github.com/vis2k/Mirror/issues/3120#issuecomment-1076226260, instead of...
1. connection a client to a server | StartClient(); 2. stopping client connection | StopClient(); 3. reconnect again || StartClient(); now client will be register twice. doing 2. & 3....
Syncer to sync network ticks between client and server and convert RTT to ticks. This allows for easy client side prediction and more consistent client inputs to be played on...
I am built a project called Try on watch. This project is based on AR(Augmented reality). This is a mobile application. So I build this project now I want to...
if someone on a slow connection walks into a densely populated area.. he might be kicked because connection can't send fast enough and gets full / disconnects. need to limit...
So I don't forget...self-assigned. https://mirror-networking.gitbook.io/docs/components/network-manager Clean up references to having more than one.
**Describe the bug** Using Mirror in a local package that gets imported into another project is throwing a lot of ilpostprocessorrunner error. **[IMPORTANT] How can we reproduce the issue, step...
**Describe the bug** The way send interval is implemented for Client and Server in NetworkTransform is quite inaccurate in terms of matching the desired send rate, up to 33% in...
Unity 2020.3.22f1 Please move the fix from issue 2778 to the second pass NetworkServer.SpawnObjects() -https://github.com/vis2k/Mirror/blob/b2ce3421e50dc6082d207febc703a60c7798d976/Assets/Mirror/Runtime/NetworkServer.cs#L1107-L1115 Upon upgrading mirror in my project to the latest version in the asset store I...