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#1 Open Source Unity Networking Library
**Describe the bug** In Unity 2021 when you build for linux in standalone or server target, you cannot connect to that server despite the server is on server mode or...
I have absolutely no clue why I felt like doing this
**Describe the bug** When a client connects to a server on a standalone build the game crashes entirely when calling `NetworkClient:SpawnPrefab`. See below stack trace. Something inside Unity's code at...
New feature of being able to send Syncvars to subset of observers. Lets say you have two teams of players, right now if you want to securely use SyncVars to...
NetworkIdentity.OnStartClient is not called when spawned when player object is not null. This is why network behaviours do not work properly because isClient is not set. The proposed code fixes...
Draw OdinInspector's attributes on inspector.
This error occurs in a blank project when running with Unity 2020 LTS. `Assets\Mirror\Runtime\Transports\KCP\MirrorTransport\KcpTransport.cs(306,17): error CS0103: The name 'GUILayout' does not exist in the current context`
**Describe the bug** When changing scenes, all clients are set to not ready. The method used for this is `SetClientNotReady`. This method removes all observers for the client connections. When...
**Description** I have run into an issue with multiple network identities on a GameObject. While there is a DisallowMultipleComponent tag on the NetworkIdentity script, it's still possible to get multiple...
**Describe the bug** If I want to load multiple scenes on the server, and only load a single relevant scene at a time on the client (as in the Multiple...