FlailingFog

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Thanks, so it's something in the blender materials that's causing it then. I don't recall a lot being added between the V5.1 and V6.0 materials, so I'll see if I...

If you take a [look through this script](https://github.com/FlailingFog/KK-Blender-Porter-Pack/blob/master/importing/bonedrivers.py) you can see the driver constraints that KKBP automatically applies during import for the KKBP armature and the Rigify armature. You've probably...

Sorry, not sure what could cause that. This is what I'm getting: ![image](https://user-images.githubusercontent.com/65811931/220793998-a1087927-7c87-4363-a59c-c8ccb9bf811f.png)

> theoretically you could add a perquisite of having an older version of Blender like 3.6, adding an option in the addon options to direct the path to said blender.exe...

Sorry, as noted in https://github.com/FlailingFog/KK-Blender-Porter-Pack/issues/471#issuecomment-1741808281 it looks like the Koikano shader is not supported by the V4.30 exporter. The KK_MaterialData.json you get with the pmx export does not have a...

@Guerra24 Hey, thanks a lot for this fix! I tried it and everything seems to work. If you don't mind, I'll add it to the next release so both KKS...

> Glad to hear! Sure, go for it. Awesome, I've added it. I was also wondering, would you be willing to post the decompiled source code? It would be nice...

Thank you again! The exporter has essentially been closed source until now, so I really appreciate this.