FS-21

Results 113 comments of FS-21

The feature has been rewritten. due some comments to support multiple DelayedFire settings in each weapon. Removed "DelayedFire.Anim.LoopCount" Added "DelayedFire.PostAnim" that will be played when "DelayedFire.Anim" end. Updated the docs...

> There's a bunch of things that probably need looking into here. > > 1. The big one is the basic design of this system. Having it so that the...

Temporally closed due to a desync. Probably I have to rethink this PR (feel free to take code from something else if is useful).

Since this PR has almost 1 year old I merged latest sources and this PR in a local repository for testing this variable $ToggleableControl that is mentioned in the main...

Internal rewrite of the feature. Thanks to Starkku I don't need to do a pathfinding routine, simplifying the code doing the same.

![universaldeploy_test_01](https://github.com/Phobos-developers/Phobos/assets/1371539/bac34455-2c93-4be9-88f0-253ce70d3b67)

I'll close this PR for now until I fix the online desync I found.

![convert_anim_01](https://github.com/Phobos-developers/Phobos/assets/1371539/7d5e7082-5265-4c4f-97a6-d5eb4022a530)

> pretty sure we have plenty methods for attaching animations on wh effects, idk why this is even needed Show me if you can easily show what units were converted...

Regarding how affects the Omnifire tag. ![imagen](https://github.com/Phobos-developers/Phobos/assets/1371539/cf4274fd-1e98-4594-9c48-6ea886a930c9)