FS-21

Results 113 comments of FS-21

> The EVA voice change logic should be generalized and put in a separate function from buildings, probably in `SideExt` or something. Firestorm has a map trigger for this purpose...

Applied feedback and updated documentation and initial message here. The missing bit I have to do now is that suggestion of moving the code into a separated function from buildings...

Moved the UpdateMainEvaVoice(...) function to SideExt.

> Two concerns: > > 1. Why are the AircraftTypes excluded? > 2. The behavior of checking during the techno update does not match the description in the document (on...

> Think it's still better to batch these conditional conversion and AutoDeath in a same condition group, so it has the following benefits: > > * use same condition calculation...

Was released 0.0.36? latest one I though it was 0.0.35 sorry. Was this changed in the new release? for testing it. The last 2 bug reports I created was in...

Sorry but how is called that checkbox? Because I'm lost looking in those screenshots. And "viewport" is the sidebar of the right?

Hi, I ended making the animation with another (old) open source C&C tool so I share here the final result for comparisons (if that helps for discover what happens), I...

> > I think after updating it, we can merge this. > > By the way, my opinion on `ForceWeapon.Naval` is probably like this, what do you think? > >...

So basically we have to set multiple warheads in the same weapon and depending the threshold of the damage produced by the warhead it does any damage (or not)? Is...