FS-21

Results 113 comments of FS-21

![imagen](https://user-images.githubusercontent.com/1371539/184413983-5ca9a12e-da93-4ca0-944f-00466b6a1f9c.png) // 10000-10999 are team (aka ingame) actions Attack RepeatAttackCloser develop 76 10000 x Attack SingleAttackCloser develop 80 10001 x Attack RepeatAttackTypeCloser develop 86 10002 x Attack SingleAttackTypeCloser develop 90...

Applied feedback, if all is fine I'll start with the documentation changes.

> What's the difference between this and `Lobber=yes` on a weapon? Can you set a projectile height with lobber=yes? No... I still need to fix some cases but I'm busy...

Default values for conditional jumps are: ``` - Disabled kills counter - Disabled Action abortion after killing the Team targets. - Index used for Houses, etc: An invalid ingeter -...

I don't want to make this PR as big as the old Attack/Move PRs but I consider this new Action "basic" of you want limit script loops. Conditional Jump Action...

Added Action 148: "Manage Variables Reset If The Jump Is Successful" By default the Conditional Jump variables are cleaned after a successful jump. This Action 148 enables the ability to...

I removed the old (and complex) script actions for checking Economy and House energy and replaced it by other 2 actions and I believe that are more useful for a...

Aren't you suggesting this Ares feature? https://ares-developers.github.io/Ares-docs/new/misc/include.html

Thanks a lot about the concern for Ares Script Action numbering collission but maybe in 2-5 years Ares wont have a major release so no collission here with the lowest...

> In theory nobody should care about Script Action numbers of the development release because the stable version only exist 2 Actions and those should be the only ones affected...