FS-21
FS-21
 // 10000-10999 are team (aka ingame) actions Attack RepeatAttackCloser develop 76 10000 x Attack SingleAttackCloser develop 80 10001 x Attack RepeatAttackTypeCloser develop 86 10002 x Attack SingleAttackTypeCloser develop 90...
Applied feedback, if all is fine I'll start with the documentation changes.
> What's the difference between this and `Lobber=yes` on a weapon? Can you set a projectile height with lobber=yes? No... I still need to fix some cases but I'm busy...
Default values for conditional jumps are: ``` - Disabled kills counter - Disabled Action abortion after killing the Team targets. - Index used for Houses, etc: An invalid ingeter -...
I don't want to make this PR as big as the old Attack/Move PRs but I consider this new Action "basic" of you want limit script loops. Conditional Jump Action...
Added Action 148: "Manage Variables Reset If The Jump Is Successful" By default the Conditional Jump variables are cleaned after a successful jump. This Action 148 enables the ability to...
I removed the old (and complex) script actions for checking Economy and House energy and replaced it by other 2 actions and I believe that are more useful for a...
Aren't you suggesting this Ares feature? https://ares-developers.github.io/Ares-docs/new/misc/include.html
Thanks a lot about the concern for Ares Script Action numbering collission but maybe in 2-5 years Ares wont have a major release so no collission here with the lowest...
> In theory nobody should care about Script Action numbers of the development release because the stable version only exist 2 Actions and those should be the only ones affected...