FS-21

Results 113 comments of FS-21

> Appears to work fine (even tried it for Trajectory=Straight projectiles), except for a case where a jumpjet without a turret and with OmniFire=no retargeted its burst fire into a...

I updated with the rewrite of the feature. Now isn't required a Burst > 1 to work and it supports lasers and spawners (I don't know if there are more...

> Something with weapon firing restrictions is terribly wrong, because GI-like infantry is be able to fire while their deploy sequence is playing. This is not the appropriate behavior, nor...

Yes, currently the method for picking the target doesn't ask for the spawned weapons capabilities so I'll address the deploy & this issue in the weekend for covering these examples...

Sorry, I think I forgot about that case x'D When I arrive home I would like to update the code.

Similar behaviour of the YR tag `DisabledDisguiseDetectionPercent` From rulesmd.ini comments: > DisabledDisguiseDetectionPercent=25,20,15 > ;15,5,2 ;gs h,m,e Damn I love this section. This is the percent chance that an individual unit...

Applied the tag rename "SelfHealing.EnabledBy"

PR #1169 fixes that with probabilities. https://github.com/Phobos-developers/Phobos/pull/1169