FS-21

Results 113 comments of FS-21

Just for curiosity, why is called "UseSelectBrd" instead of "UseSelectBox" since the feature is called SelectBox ? :-/

> What's the status of this PR? @FS-21 said >since the last feedback but I can't see any feedback other than the `UseSelectBox` one? Because I don't find anything to...

I tested these new tags in a PassengerDeletion's unit I created for the initial implementation of this logic: PassengerDeletion.DisplaySoylent= -> works as expected PassengerDeletion.DisplaySoylentOffset= -> using the default 0,0 as...

Suggestion: What about new tags for using score points like consumable points each time is used a SW? By using 1 time a SW the needed points will get substracted...

> Also there's no need to reinvent the wheel with the odd percentage parsing and health calculations. INI parser happily parses percentages to `double` and `ObjectClass::GetHealthPercentage()` exists. The only reason...

> Perhaps having an option to invert threshold would be good? I already see two usecases: > - weaken enemy until mind controllable; > - kill enemy if he's too...

Applied feedback with those 2 internal changes. Looks that anims from the alternative WH works with water etc.

> > Ultimately failed to get the feature to work, not sure why though. I have the latest nightly build with the code given to me on Mod Haven. I...

> Max Lenarc here, just reporting my attempt to test the Mind Control Threshold from a while ago since I have not posted here in Github. I doubt it will...

> So that was the problem. Thanks for the info! Try it so we can label it as tested