FS-21
FS-21
So you said: 1º) The weapon hits the target. 2º) Checks the target health 3º) checks if there are the 2 new tags 4º) if meets the criteria the weapon...
Wait, I checked in the code that exists a EffectsRequireVerses=false, I want re-test these cases sicne they should be considered effects. EDIT: nah, it still doesn't works
If helps : 0x4690B0 -> void __thiscall BulletClass::Logics(BulletClass *this, CoordStruct *coords)
I updated the code with the suggested changes and I did basic tests and looks that it just works.
Applied feedback, pending that question between devs.
Finally I tested this online and no desyncs. Then should this be merged?
I just noticed EffectsRequireVerses is true by default and the documentation mentions it is false by default. I'll change the docs later
 Reopened because I finally tested it online and is free of desyncs.
 Tested in online and AI respect the points requisite. I painted this symbol for the code U+2605 for the test in the game.fnt file: 
Renamed tag from BattlePointsGenerator to BattlePointsCollector and updated docs and first message