FS-21

Results 113 comments of FS-21

So you said: 1º) The weapon hits the target. 2º) Checks the target health 3º) checks if there are the 2 new tags 4º) if meets the criteria the weapon...

Wait, I checked in the code that exists a EffectsRequireVerses=false, I want re-test these cases sicne they should be considered effects. EDIT: nah, it still doesn't works

If helps : 0x4690B0 -> void __thiscall BulletClass::Logics(BulletClass *this, CoordStruct *coords)

I updated the code with the suggested changes and I did basic tests and looks that it just works.

Applied feedback, pending that question between devs.

Finally I tested this online and no desyncs. Then should this be merged?

I just noticed EffectsRequireVerses is true by default and the documentation mentions it is false by default. I'll change the docs later

![garrison-penetration-01](https://github.com/user-attachments/assets/d3016a25-32e2-4962-ba29-c2d200fd0bc7) Reopened because I finally tested it online and is free of desyncs.

![battlepoints-demo-02](https://github.com/user-attachments/assets/5f3588de-17a0-4fd2-be09-87c7a10069be) Tested in online and AI respect the points requisite. I painted this symbol for the code U+2605 for the test in the game.fnt file: ![Star symbol for Battle Points](https://github.com/user-attachments/assets/1c26880b-3510-4ba4-8000-42ba6869fea5)

Renamed tag from BattlePointsGenerator to BattlePointsCollector and updated docs and first message