FS-21
FS-21
If I'm not wrong the original 0,x actions works in the same way so this isn't a bug. I created 2 new actions for the new attack actions for solving...
> @FS-21 It's an improper solution, but I love it! I don't know how to use 124 and 126, but 125 works like a charm. Here's a test sample script:...
> @FS-21 > I guess 126,n can be used for hunt instructions for units that seem to stop after a while, if you know other uses let me know or...
Why not iterate through all units and send the hunt signal? Probably the units should leave the AI Team's Taskforce before and then send the hunt mission. In that way...
I could try creating an action related to this when I have time. Maybe this is interesting combined with conditional jumps >:-D
Wish: Could all units (master & attached) optionally share Ammo=?
I cloned his repo & compiled it for testing: TargetGattlingStage tag works as expected. Next time the weapon fires it will fire with the selected Gattling stage and you can't...

 ; Example: [Comet] Damage=100 ROF=100 Range=10 Projectile=LargeCometP Speed=40 Report=PrismTankAttack Warhead=CometWH Bright=yes IsHouseColor=true LaserOuterSpread= 0,0,0 LaserDuration = 15 IsLaser=true **DelayedFire.Anim=PRISMCHARGE ; put HERE your anim that will be used as...
> Code looks alright to me. The visibility control could also be implemented at per-building level with it defaulting to the global setting but I am unsure if there would...