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Override Target under EMP attack behavior

Open FS-21 opened this issue 3 years ago • 6 comments

Overrides a part of the vanilla YR logic for allowing units to use a different weapon if the target is under EMP effect.

In rulesmd.ini:

[SOMETECHNO] ; TechnoType ForceWeapon.UnderEMP=-1 ; integer. 0 for primary weapon, 1 for secondary weapon, -1 to disable

FS-21 avatar Oct 03 '22 04:10 FS-21

forceweapon_emp

FS-21 avatar Oct 03 '22 04:10 FS-21

Nightly build for this pull request:

github-actions[bot] avatar Oct 03 '22 05:10 github-actions[bot]

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github-actions[bot] avatar Jul 22 '23 15:07 github-actions[bot]

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Commits Files that changed from the base of the PR and between eef9bc09a7ddb490667bb65cc777dbe91d592ba3 and 1a4dc2f75697eda3b58b623a62feeae40d278736.

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coderabbitai[bot] avatar Mar 14 '24 15:03 coderabbitai[bot]

I'm not sure if we should also force weapon for targets that immune to EMP here. Maybe split that to another standalone weapon filter?

Coronia avatar May 19 '24 13:05 Coronia