Yuri Rubinsky
Yuri Rubinsky
Not sure if I can finish this PR properly, I mark it as salvageable for now.
So as I understand the structure must have a layout of std140 standard (https://www.oreilly.com/library/view/opengl-programming-guide/9780132748445/app09lev1sec2.html) since it's presented in uniform block with it. Without follow the rules in that standard, the...
Please squash commits together as required by our pipeline (https://docs.godotengine.org/en/latest/community/contributing/pr_workflow.html).
CI failed, you need to fix it and squash the commits after that.
Please amend the commit name to the PR name. We don't use names like "Fix issue-link"
@djrain SDF functions (stage) are implemented in another PR : https://github.com/godotengine/godot/pull/93650, UV/SCREEN_UV still not.
Nice work, I would like to see more controls for the interacted objects (in Unity you can move, rotate, scale in this mode?), maybe some new buttons needs to be...
Not sure if this is safe to introduce to 4.x - users may wonder why that signal start to emitted for simple operations (which may cause unwanted effects for the...
Thanks for your contribution. Please squash the commits as required by our pipeline (see [docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html](https://docs.godotengine.org/en/latest/contributing/workflow/pr_workflow.html#modifying-a-pull-request)).