Yuri Rubinsky

Results 28 issues of Yuri Rubinsky

This PR implement dimming of the disabled branches of the shader preprocessor. To do it, besides adding a handling of the branch to the shader preprocessor, I've implemented some new...

enhancement
topic:editor
topic:shaders

**Your Godot version:** 4.0 **Issue description:** Description of that new [feature](https://github.com/godotengine/godot-proposals/issues/2431) is need to added to GDScript page. **URL to the documentation page (if already existing):** https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_basics.html

enhancement
topic:gdscript

Hi Xenko team. I tried several ways and it seems to be impossible. The following code compiles, but fails at runtime - shader TextureColor : ComputeColor, Texturing { override float4...

Currently these symbols(unicode range 1040 - 1103) can be copy/pasted but cannot be typed from keyboard(they acts like a spacebar now) :( Please fix

### Godot version 6f5704d86f95171ba8b6b2ac9f56e284c4d35d7a ### System information Windows 11 ### Issue description Changing a size property on multiple controls within the editor failed with no effect and emits error: ```...

bug
topic:core
topic:editor
regression

Fix https://github.com/godotengine/godot/issues/56223

bug
topic:gdscript

This will make the points in that class to not keep the temporary information. This should decrease memory consumption taken by this class (from 56mb to 25mb on 1000x1000 grid)....

enhancement
topic:core

### Godot version 218bef90af2091afde3b1be816c87286c194a2a8 ### System information Windows 11 ### Issue description I think it's incorrect behaviour - clicking on theme items override or even a main viewport (regardless of...

bug
topic:editor
regression

My attempt to fix https://github.com/godotengine/godot/issues/72290, if @BastiaanOlij has another idea of how to fix it that would be cool, and I will close this PR.

bug
topic:shaders

This will allow users to set `#define` expressions at runtime, by allocating the internal shader inside the shader material if any macro override is declared. This is a first step...

enhancement
topic:shaders