Yuri Rubinsky
Yuri Rubinsky
I think adding a checkbox to this node (for this mode) is not a bad idea.
> How come #else has a different color than #ifdef and #endif? That's strange, I will look what caused this a bit later this day.
@akien-mga It's not related or introduced by this PR, it's due preprocessor directive and keywords have similar names (#if, #else and `if`, `else`) and the control flow keywords have a...
@Paulb23 Done, I think - pushed new methods to a new class `GDShaderSyntaxHighlighter`.
@Paulb23 Fixed as you said.
@Paulb23 OK, I've cut all unused methods and made this class unexposed to the editor.
This looks excellent! :) Maybe the function names should be sorted alphabetically?
> That is what I would expect. I want to be as XNA 4.x compatible as possible before making any switch. That will be like XNA 5.0 ? I mean...
Removal of backward compatibility in MonoGame is pretty good idea - for bring something new u must remove old first. I will vote for this.