Yuri Rubinsky

Results 109 comments of Yuri Rubinsky

A week passed and still no comments ? This is serious issue cuz its vastly limit developers to create own custom shaders. Here is the error log for first code...

okay - the last sample with cbuffer used texture as member and I simply got a black surface even if I pass correct texture.

@siliconvoodoo Have you tried pass texture yourself ? It simply doesnt work. texcoords is okay(for sample sphere) ![image](https://user-images.githubusercontent.com/3036176/31274756-02ab2812-aa9d-11e7-81d2-34c9b69a6fa4.png) ![image](https://user-images.githubusercontent.com/3036176/31275245-2b2bb66a-aa9f-11e7-98fc-b5ccd34d37d4.png) - why its empty when I set it in script ?...

_I don't think you can pass textures this way since that means a compile constant._ - this is generic, and its the only visible way to pass parameter from Game...

Use the clang-format tool to fix the static check failure. Squash the resulted commits after that.

@Lasuch69 I've fixed it (not sure why tags are not rendered).

Next instead NextInt, NextLong - This is good and do not cause ambiguity and confusing to end users ?

Please, add dot at the end of the sentences. Then it will look like other documented code.

@WardBenjamin You not done it. After first constructor code still dont have dots. And change constructor docs to this simple version > Constructs a random number generator.