Hugo Locurcio

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Wouldn't the term "Last Opened" be more relevant here than "Recency", especially since we use a similar name in the project manager order setting?

I can't reproduce this in 4.4.dev 04692d83c (Linux, GeForce RTX 4090 with NVIDIA 560.35.03): ![image](https://github.com/user-attachments/assets/4d2ccb9b-d892-4bf3-b5e3-cb200b580585) Lavapipe is also able to render it correctly: ![image](https://github.com/user-attachments/assets/8e24adc4-680e-4c43-bec2-8500e2b80ec0) TAA and FSR2.2 are disabled. This...

I've finally found out the cause: it only breaks when the shadow filter quality is set to High or Ultra. This affects both Forward+ and Mobile. This affects all light...

As linked in the [discussion](https://github.com/zed-industries/zed/discussions/16750), a runtime switch was added to Preview today and will be in Stable soon: [zed.dev/blog/disable-ai-features](https://zed.dev/blog/disable-ai-features) ```json { "disable_ai": true } ``` It does not require...

Unfortunately, I don't see much ways to reduce engine binary size compared to what we have now. All the new features in 4.0 come at a cost. Now you know...

One thing we might do for mobile and web platforms is disable TextServerAdvanced by default, as it represents several MBs of binary size (it links against HarfBuzz and all that)....

If file size is critical for you, I would recommend you stick to 3.x but also use GDScript instead of C# (as it removes the need to embed Mono). 3.x...

> is there an improvement in this area? There are a few PRs that aim to address this like https://github.com/godotengine/godot/pull/101964, but they will most likely require custom builds as they...

@filkata Please don't bump issues without contributing significant new information. Use the :+1: reaction button on the first post instead. 4.3 is in feature freeze, so any new feature PRs...

- Related to https://github.com/hedge-dev/UnleashedRecomp/issues/502 (possible duplicate?).