Aciz

Results 132 issues of Aciz

If tracker debugging is enabled and you activate a `tracker_eq/not_eq/gt/lt` while not meeting the requirements, a print should appear telling you the required tracker values and your current tracker values....

Enhancement
Priority: Low

This is an alternative to trickjump lines, which should be relatively simple to do. The idea is to have a waypoint shader which can be toggled on/off with the cvar...

Feature
Priority: Low

Add a delay key to `target_tracker` to allow simpler usage of delayed tracker changes (omit the need for target_delay).

Enhancement
Priority: Low

`cg_scoreboard.cpp` is an absolute mess which should be refactored to make some sense.

Enhancement
Priority: Low

This should be resolved once chat UI is moved to cgame as per #349

Bug
Priority: Low

A global cvar such as `etj_scoreboardScale` that allows size scaling of all scoreboards.

Feature
Priority: Low

Current implementation of `shared` is not very flexible when it comes to worldspawn keys that support multiple values (`nofalldamage` for example). Refactor this to better support multi value keys.

Enhancement
Priority: Low

* [ ] Cvar to change compass size * [ ] Cvar to change compass position * [ ] Cvar to change compass transparency * [ ] Cvar to set...

Enhancement
Feature
Priority: Low

* [ ] Add logging option to console - print out full jump speed history to console after a reset is queued. * [x] Add a cvar to color first...

Enhancement
Feature
Priority: Normal

A noclip-style feature where a player can go to free spectate from their current location. You would not be able to go through solids while in this mode, instead the...

Feature
Priority: Normal